Main Discussion Area > Bows
When the tillering goal is no set
willie:
--- Quote from: sleek on December 05, 2024, 06:10:00 pm ---
The idea of too much bend for the design cones from the incorrect idea tgat thickness has anything to do with draw weight. You can thin a bowout unti the bow mends into a complete circle, if it has the correct width, it will take no set.
--- End quote ---
I agree that too thick for the bend radius will cause set. I dont really understand what you are saying beyond that.
sleek:
--- Quote from: willie on December 06, 2024, 03:18:00 am ---
--- Quote from: sleek on December 05, 2024, 06:10:00 pm ---
The idea of too much bend for the design cones from the incorrect idea tgat thickness has anything to do with draw weight. You can thin a bowout unti the bow mends into a complete circle, if it has the correct width, it will take no set.
--- End quote ---
I agree that too thick for the bend radius will cause set. I dont really understand what you are saying beyond that.
--- End quote ---
I was in a hurry and had all kinds of typos. Your take away is the core of it all though.
willie:
--- Quote from: sleek on December 05, 2024, 02:52:41 pm ---Willie, for the last 7 or so years i have been looking for a way to do exactly what you are after. I think I have a formula that allows you to build a bow that takes no set. I have asked a few people to help me proof the formula and they are working on it. Once proofed Ill let the information be known, but I dont want to let bad info out, so please pardon my vagueness.
If you want to help, and you sound like a guy looking for the answers, you can tell me the wood you are going to use, the draw weight, and the bows length. Ill run the numbers and you buuld the bow. I find im right with about 5 to 10% margin for error. Im looking to tighten that up but some things are out of my control, wood quality, error in craftsmanship, etc.
--- End quote ---
Kevin I have started a topic in the flight section where you can run your numbers on a bow we will build virtually. :)
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